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Warhammer Fantasy Roleplay: 2nd Edition

Rules

  • Core Rulebook: Primary rulebook and setting guide for Warhammer Fantasy Roleplay (2nd Edition)
  • Old World Armoury: Provides extensive information on money, trade, weapons and armour as well as all manner of goods and possessions

 

 

Expansions

  • Companion: A little bit of everything. We’ve done our best to group the articles into several large sections
  • Tome of Salvation: Detail about the many orders and dieties that are venerated among the people

 

 

Adventures

  • Karak Azgal: Extensive information on the Dwarf hold of Karak Azgal and the adventures that can be undertaken in both the city and the ruins beneath
  • The Thousand Thrones: Epic campaign following the events of the Storm of Chaos (campaign held by Games Workshop in 2004)

 

 

Utilities

  • Character Pack: Replicates and expands on some essential charts for character creation from the core rulebook, but doesn’t go into as much detail on how to use (for players who know what they are doing)
  • Game Masters Pack: 1st half of contains the adventure "Pretty things", 2nd half contains information on Buildings of the Old World + many other useful GM tools.
  • Game Masters Tool kit: Comes with a 32-page booklet of tools and tips for game mastering WFRP, packed with ideas for plots, characters and adventuring locations.

 

 

Useful Links