| Quest: | ||
|---|---|---|
| Players: | ||
| Location: | ||
| Languages: | ||
| Initiative: | ||
| Dice Roller: | d + = | |
This program is designed to help the Dungeon Master organize and run a Dungeons & Dragons® 3.5 Gaming Session. You can save your progress and reopen it later, Store stats from all of the characters, NPCs and monsters, automatically determine initiative order and make random dice rolls.
To save in Chrome (and may work in others as well):
Right click anywhere in the page and select "Save as....".
Choose a location you will remember.
Save it as a Name you will remember (maybe even add the date).
You can also give the file a new name to track progress or to have a different file for each encounter. Use your immagination.
Find the file that you want to load, wherever you saved it last.
Open the file. It will be exactly as you found it last time.
To modify a value, click on it, enter the new value and then click somewhere else to set it.
To add a new Character, NPC or Monster, click on the appropriate Add button.
To make a new Character, NPC or Monster based on an existing one, click the Copy button of the existing one.
To delete a Character, NPC or Monster, click on its Delete button.
NOTE: There are two fields for Initiative. One is the Initiative field and the other is the Init. Mod. field. The init. Mod. field is the character's Initiative Modifier, the Initiative field is that number that the character rolled in their Initiative roll for this round. This value is used to calculate Initiative Order (see below). There is also an HP field and a Damage field. It is intended that the HP field be used to store the character';s original hit points and the damage field be used to display the damage to the character.
To calculate the order of initiative for this round, enter all of the character's initiative scores into their character section.
Any characters not taking part in this round should have their initiative set to 0 or left blank.
Click on the Get Order button.
The initiative order will be displayed left to right in order from highest initiative to lowest.
Enter a dice roll in the fields. 1d6+2 would be entered with the 1 in the first field, the 6 in the second and the 2 in the third. A new result will be displayed every time you hit a key in one of these fields.
You can click on the result field to calculate a new result without entering new numbers.
The dice number field (the 1 in 1d6+2) will default to 1 if left blank, the dice type field (the 6 in 1d6+2) will default to 6 if left blank and the modifier field (the 2 in 1d6+2) will default to 0 is left blank.
If you are having any problems, would like to request the addition of a feature or would like to report a bug, please sent an email to support@odhinnsrunes.com.
Net Clan - A gaming Community
Andargor's Home - The D&D® 3.5 System Reference Document in several useful formats including a great offline shearchable html version. There is also a great links section.
AutoRealm - Advanced mapping software designed for roleplaying.
Wizards of the Coast - The home of Dungeons & Dragons®.